bh1_21_steps

bh1_21_steps is a structure of the GTA V map in Burton, from title update 2. It measures 68.0 × 41.5 × 2.63 m and is drawn with 144 triangles and 1 texture, up to 50 m away.
- Model
- bh1_21_steps
- Hash
- 1652013414 (0x6277B966)
- What it is
- structure
- Size (m)
- 68.0 × 41.5 × 2.63
- Size class
- huge
- LOD distance (m)
- 50
- Vertices
- 192
- Triangles
- 144
- Textures
- 1
- Texture dictionary
- 0x03a60896
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_21.rpf\bh1_21_steps.ydr
- Definition file
- beverly_metadata_014_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_21_steps is placed 2 times on the map, most of all in Burton. One of its places: -544.73, -224.99, 34.73.
The map files (IPLs) that place it include bh1_21_strm_0 and hei_bh1_21_strm_0.
Also placed by bh1_21_strm_0
- prop_streetlight_08
- prop_veg_grass_01_b
- bh1_21_deta
- bh1_21_wall
- prop_veg_grass_01_c
- prop_veg_grass_01_d
- bh1_21_detb
- prop_flagpole_2a
- prop_sprink_park_01
- bh1_21_bld_decals
- bh1_21_bld_decals01
- bh1_21_bld_decals02
Models like bh1_21_steps
- bh1_21_bld_decals
- bh1_21_bld_decals01
- bh1_21_bld_decals02
- bh1_21_bld_main
- bh1_21_bld_wing003
- bh1_21_bld_wing01
- bh1_21_deta
- bh1_21_details_01
- bh1_21_detb
- bh1_21_em_a
- bh1_21_em_b
- bh1_21_em_c
local obj = CreateObject(`bh1_21_steps`, coords.x, coords.y, coords.z, false, false, false)