ba_entry_trim

ba_entry_trim is a piece of the GTA V map, from After Hours. It measures 4.74 × 4.20 × 2.40 m and is drawn with 72 triangles and 2 textures, up to 100 m away.
- Model
- ba_entry_trim
- Hash
- 1497524660 (0x594269B4)
- What it is
- piece
- Size (m)
- 4.74 × 4.20 × 2.40
- Size class
- medium
- LOD distance (m)
- 100
- Vertices
- 144
- Triangles
- 72
- Textures
- 2
- Texture dictionary
- ba_int01_details
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_entry_trim.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_entry_trim: scripts spawn it, or an interior’s entity set does.
Models like ba_entry_trim
- ba_entry_pipes
- ba_aircon_system
- ba_back_hall_decals
- ba_bar_emissive_tubes
- ba_bar_emissive_tubeslowbar
- ba_bar_fridge_content
- ba_bar_supports
- ba_bin
- ba_bog_decals
- ba_bogpipes
- ba_chanpagne_fridge
- ba_chanpagne_fridge2
local obj = CreateObject(`ba_entry_trim`, coords.x, coords.y, coords.z, false, false, false)