ba_edgy_barriers

ba_edgy_barriers is a piece of the GTA V map, from After Hours. It measures 16.4 × 15.5 × 1.19 m and is drawn with 3,352 triangles and 3 textures, up to 100 m away.
- Model
- ba_edgy_barriers
- Hash
- 570842909 (0x22065F1D)
- What it is
- piece
- Size (m)
- 16.4 × 15.5 × 1.19
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 6,626
- Triangles
- 3,352
- Textures
- 3
- Texture dictionary
- ba_int01_styles_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_edgy_barriers.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_edgy_barriers: scripts spawn it, or an interior’s entity set does.
Models like ba_edgy_barriers
- ba_edgy_bar_shelves
- ba_edgy_booth
- ba_edgy_collpased_dr
- ba_edgy_counter
- ba_edgy_entry_shell
- ba_edgy_enty_columns
- ba_edgy_lower_bar
- ba_edgy_main_bits
- ba_edgy_office_supports
- ba_edgy_padding_main
- ba_edgy_shell
- ba_edgy_stair_shell
local obj = CreateObject(`ba_edgy_barriers`, coords.x, coords.y, coords.z, false, false, false)