ba_dlc_ba_int2_floor_3

ba_dlc_ba_int2_floor_3 is a piece of the GTA V map, from After Hours. It measures 29.9 × 57.8 × 3.89 m and is drawn with 6,220 triangles and 3 textures, up to 100 m away.
- Model
- ba_dlc_ba_int2_floor_3
- Hash
- 3026557588 (0xB4659A94)
- What it is
- piece
- Size (m)
- 29.9 × 57.8 × 3.89
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 6,560
- Triangles
- 6,220
- Textures
- 3
- Texture dictionary
- ba_int02_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_floor_3.ydr
- Definition file
- ba_int_02_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_dlc_ba_int2_floor_3: scripts spawn it, or an interior’s entity set does.
Models like ba_dlc_ba_int2_floor_3
- ba_dlc_ba_int2_floor_1
- ba_dlc_ba_int2_floor_2
- ba_dlc_ba_int2_floor_4
- ba_dlc_ba_int2_floor_5
- ba_dlc_ba_int2_floor_b
local obj = CreateObject(`ba_dlc_ba_int2_floor_3`, coords.x, coords.y, coords.z, false, false, false)