ba_dlc_ba_int2_det08

ba_dlc_ba_int2_det08 is a detail piece of the GTA V map, from After Hours. It measures 12.9 × 1.22 × 3.76 m and is drawn with 368 triangles and 3 textures, up to 100 m away.
- Model
- ba_dlc_ba_int2_det08
- Hash
- 129988698 (0x07BF785A)
- What it is
- detail piece
- Size (m)
- 12.9 × 1.22 × 3.76
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 376
- Triangles
- 368
- Textures
- 3
- Texture dictionary
- ba_int02_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_det08.ydr
- Definition file
- ba_int_02_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_dlc_ba_int2_det08: scripts spawn it, or an interior’s entity set does.
Models like ba_dlc_ba_int2_det08
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- ba_dlc_ba_int2_bench003
- ba_dlc_ba_int2_bench004
- ba_dlc_ba_int2_bench005
- ba_dlc_ba_int2_bench006
- ba_dlc_ba_int2_bench01
- ba_dlc_ba_int2_bench02
- ba_dlc_ba_int2_blend01
- ba_dlc_ba_int2_blend02
- ba_dlc_ba_int2_blends03
- ba_dlc_ba_int2_blends04
local obj = CreateObject(`ba_dlc_ba_int2_det08`, coords.x, coords.y, coords.z, false, false, false)