ba_dlc_ba_int2_det01

ba_dlc_ba_int2_det01 is a detail piece of the GTA V map, from After Hours. It measures 29.8 × 26.5 × 5.22 m and is drawn with 2,680 triangles and 14 textures, up to 100 m away.
- Model
- ba_dlc_ba_int2_det01
- Hash
- 3467904580 (0xCEB40644)
- What it is
- detail piece
- Size (m)
- 29.8 × 26.5 × 5.22
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 2,110
- Triangles
- 2,680
- Textures
- 14
- Texture dictionary
- ba_int02_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_det01.ydr
- Definition file
- ba_int_02_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_dlc_ba_int2_det01: scripts spawn it, or an interior’s entity set does.
Models like ba_dlc_ba_int2_det01
- ba_dlc_ba_int2_air_comp
- ba_dlc_ba_int2_axel_stand_01a
- ba_dlc_ba_int2_bench003
- ba_dlc_ba_int2_bench004
- ba_dlc_ba_int2_bench005
- ba_dlc_ba_int2_bench006
- ba_dlc_ba_int2_bench01
- ba_dlc_ba_int2_bench02
- ba_dlc_ba_int2_blend01
- ba_dlc_ba_int2_blend02
- ba_dlc_ba_int2_blends03
- ba_dlc_ba_int2_blends04
local obj = CreateObject(`ba_dlc_ba_int2_det01`, coords.x, coords.y, coords.z, false, false, false)