random@shop_tattooDictionaryrandom@shop_tattooClips_greeting, _idle, _idle_a, _idle_b, _idle_c, _idle_to_neutral, _impatient_a, _impatient_b, _impatient_c, _negative_goodbye, _neutral_to_idle, _positive_a, _positive_b, _positive_goodbye, artist_artist_finishes_up_his_tattoo, player_artist_finishes_up_his_tattooPackbasegameRequestAnimDict('random@shop_tattoo') while not HasAnimDictLoaded('random@shop_tattoo') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'random@shop_tattoo', '_greeting', 8.0, -8.0, -1, 1, 0.0, false, false, false)