move_p_m_one_fire
- Dictionary
- move_p_m_one_fire
- Clips
- run, walk
- Pack
- basegame
RequestAnimDict('move_p_m_one_fire')
while not HasAnimDictLoaded('move_p_m_one_fire') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_p_m_one_fire', 'run', 8.0, -8.0, -1, 1, 0.0, false, false, false)