missheistpaletoscore2mcs_2_pt1 Dictionary missheistpaletoscore2mcs_2_pt1 Clips ai_loop_gunman_bag, ai_loop_gunman_strap, ai_loop_player2_bag, ai_loop_player2_strap, end_loop_f, end_loop_m1, end_loop_m2, end_loop_m3, end_loop_m4, end_loop_player2, end_loop_player2_bag, end_loop_player2_strap, intimidate_end_loop_trevor, intimidate_intro_trevor, intimidate_loop_1_trevor, intimidate_loop_2_trevor, intimidate_transition_trevor, start_loop_countdoor, start_loop_door_l, start_loop_door_r, start_loop_f, start_loop_gunman, start_loop_gunman_bag, start_loop_gunman_strap, start_loop_m1, start_loop_m2, start_loop_m3, start_loop_m4, start_loop_player2, start_loop_player2_bag, start_loop_player2_strap, walk_in_bank_countdoor, walk_in_bank_door_l, walk_in_bank_door_r, walk_in_bank_f, walk_in_bank_gunman, walk_in_bank_gunman_bag, walk_in_bank_gunman_strap, walk_in_bank_intro_gunman, walk_in_bank_intro_gunman_bag Pack basegame RequestAnimDict('missheistpaletoscore2mcs_2_pt1')
while not HasAnimDictLoaded('missheistpaletoscore2mcs_2_pt1') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'missheistpaletoscore2mcs_2_pt1', 'ai_loop_gunman_bag', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…