back, back_armsdown, back_hipl, back_hipr, front, front_hipl, front_hipr, left, right
Pack
basegame
RequestAnimDict('get_up@directional@transition@prone_to_seated@injured')
while not HasAnimDictLoaded('get_up@directional@transition@prone_to_seated@injured') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'get_up@directional@transition@prone_to_seated@injured', 'back', 8.0, -8.0, -1, 1, 0.0, false, false, false)