combat@chg_stanceDictionarycombat@chg_stanceClipsaima_loop, aima_to_aimb, aima_to_aimc, aima_to_aimd, aima_to_aime, aimb_loop, aimb_to_aima, aimb_to_aimc, aimb_to_aimd, aimb_to_aime, aimc_loop, aimc_to_aima, aimc_to_aimb, aimc_to_aimd, aimc_to_aime, aimd_loop, aimd_to_aima, aimd_to_aimb, aimd_to_aimc, aimd_to_aime, aime_loop, aime_to_aima, aime_to_aimb, aime_to_aimc, aime_to_aimd, crouch, crouch_to_stand, stand_to_crouchPackbasegameRequestAnimDict('combat@chg_stance') while not HasAnimDictLoaded('combat@chg_stance') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'combat@chg_stance', 'aima_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)