combat@bullet_reactions
- Dictionary
- combat@bullet_reactions
- Clips
- behind_1, behind_2, front_1, front_2, left_1, left_2, right_1, right_2
- Pack
- basegame
RequestAnimDict('combat@bullet_reactions')
while not HasAnimDictLoaded('combat@bullet_reactions') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'combat@bullet_reactions', 'behind_1', 8.0, -8.0, -1, 1, 0.0, false, false, false)