RequestAnimDict('anim@weapons@first_person@aim_scope@generic@rifle@combat_shotgun')
while not HasAnimDictLoaded('anim@weapons@first_person@aim_scope@generic@rifle@combat_shotgun') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@weapons@first_person@aim_scope@generic@rifle@combat_shotgun', 'fire_recoil', 8.0, -8.0, -1, 1, 0.0, false, false, false)