anim@scripted@player@fix_agy_ig5_handover@male@ Dictionary anim@scripted@player@fix_agy_ig5_handover@male@ Clips desk_seated, desk_seated_camera, desk_seated_chair, desk_seated_door, desk_seated_franklin, desk_seated_joint, desk_seated_keyboard, desk_seated_throw, desk_seated_throw_camera, desk_seated_throw_chair, desk_seated_throw_door, desk_seated_throw_franklin, desk_seated_throw_joint, desk_seated_throw_keyboard, desk_standing, desk_standing_camera, desk_standing_chair, desk_standing_door, desk_standing_franklin, desk_standing_joint, desk_standing_keyboard, desk_standing_throw, desk_standing_throw_camera, desk_standing_throw_chair, desk_standing_throw_door, desk_standing_throw_franklin, desk_standing_throw_joint, desk_standing_throw_keyboard, sofa_seated, sofa_seated_camera, sofa_seated_chair, sofa_seated_door, sofa_seated_franklin, sofa_seated_joint, sofa_seated_keyboard, sofa_standing, sofa_standing_camera, sofa_standing_chair, sofa_standing_door, sofa_standing_franklin Pack mpsecurity RequestAnimDict('anim@scripted@player@fix_agy_ig5_handover@male@')
while not HasAnimDictLoaded('anim@scripted@player@fix_agy_ig5_handover@male@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@scripted@player@fix_agy_ig5_handover@male@', 'desk_seated', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…