anim@scripted@player@fix_agy_ig5_handover@heeled@ Dictionary anim@scripted@player@fix_agy_ig5_handover@heeled@ Clips desk_seated, desk_seated_camera, desk_seated_chair, desk_seated_door, desk_seated_female_facial, desk_seated_franklin, desk_seated_franklin_facial, desk_seated_joint, desk_seated_keyboard, desk_seated_male_facial, desk_seated_throw, desk_seated_throw_camera, desk_seated_throw_chair, desk_seated_throw_door, desk_seated_throw_female_facial, desk_seated_throw_franklin, desk_seated_throw_franklin_facial, desk_seated_throw_joint, desk_seated_throw_keyboard, desk_seated_throw_male_facial, desk_standing, desk_standing_camera, desk_standing_chair, desk_standing_door, desk_standing_female_facial, desk_standing_franklin, desk_standing_franklin_facial, desk_standing_joint, desk_standing_keyboard, desk_standing_male_facial, desk_standing_throw, desk_standing_throw_camera, desk_standing_throw_chair, desk_standing_throw_door, desk_standing_throw_female_facial, desk_standing_throw_franklin, desk_standing_throw_franklin_facial, desk_standing_throw_joint, desk_standing_throw_keyboard, desk_standing_throw_male_facial Pack mpsecurity RequestAnimDict('anim@scripted@player@fix_agy_ig5_handover@heeled@')
while not HasAnimDictLoaded('anim@scripted@player@fix_agy_ig5_handover@heeled@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@scripted@player@fix_agy_ig5_handover@heeled@', 'desk_seated', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…