anim@mp_rollarcoaster Dictionary anim@mp_rollarcoaster Clips enter_player_one, enter_player_two, enter_roller_car, exit_player_one, exit_player_two, exit_roller_car, hands_up_enter_player_one, hands_up_enter_player_two, hands_up_enter_roller_car, hands_up_exit_player_one, hands_up_exit_player_two, hands_up_exit_roller_car, hands_up_idle_a_player_one, hands_up_idle_a_player_two, hands_up_idle_a_roller_car, idle_a_player_one, idle_a_player_two, idle_a_roller_car, idle_b_player_one, idle_b_player_two, idle_b_roller_car, safety_bar_enter_player_one, safety_bar_enter_player_two, safety_bar_enter_roller_car, safety_bar_exit_player_one, safety_bar_exit_player_two, safety_bar_exit_roller_car, safety_bar_grip_move_a_player_one, safety_bar_grip_move_a_player_two, safety_bar_grip_move_a_roller_car Pack mpindependence RequestAnimDict('anim@mp_rollarcoaster')
while not HasAnimDictLoaded('anim@mp_rollarcoaster') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@mp_rollarcoaster', 'enter_player_one', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…