anim@mp_point Dictionary anim@mp_point Clips 1st_person_additive_walk, 1st_person_high, 1st_person_high_blocked, 1st_person_intro_high, 1st_person_intro_low, 1st_person_intro_med, 1st_person_low, 1st_person_low_blocked, 1st_person_med, 1st_person_med_blocked, 1st_person_outro_high, 1st_person_outro_low, 1st_person_outro_med, add_0, additive_walk, intro_0, intro_180_l, intro_180_r, outro_0, outro_180_l, outro_180_r, sweep_high_blocked, sweep_high_full, sweep_high_full_behind_left, sweep_high_full_behind_right, sweep_low_blocked, sweep_low_full, sweep_low_full_behind_left, sweep_low_full_behind_right, sweep_med_blocked, sweep_med_blocked_behind_left, sweep_med_full, sweep_med_full_behind_left, sweep_med_full_behind_right, trans_med_from_left_to_right, trans_med_from_right_to_left Pack mpheist RequestAnimDict('anim@mp_point')
while not HasAnimDictLoaded('anim@mp_point') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@mp_point', '1st_person_additive_walk', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…