GTA Explorer

anim@amb@range@load_clips@

Dictionary
anim@amb@range@load_clips@
Clips
base_amy_skater_01, base_gr_prop_gr_bulletscrate_01a, base_gr_prop_gr_crate_mag_01a, base_gr_prop_gr_crate_mag_01a^1, base_v_ilev_chair02_ped, base_w_ar_assaultriflemk2_mag1, base_w_ar_carbineriflemk2_mag1, idle_01_amy_skater_01, idle_01_gr_prop_gr_bulletscrate_01a, idle_01_gr_prop_gr_crate_mag_01a, idle_01_gr_prop_gr_crate_mag_01a^1, idle_01_v_ilev_chair02_ped, idle_01_w_ar_assaultriflemk2_mag1, idle_01_w_ar_carbineriflemk2_mag1, idle_02_amy_skater_01, idle_02_gr_prop_gr_bulletscrate_01a, idle_02_gr_prop_gr_crate_mag_01a, idle_02_gr_prop_gr_crate_mag_01a^1, idle_02_v_ilev_chair02_ped, idle_02_w_ar_assaultriflemk2_mag1, idle_02_w_ar_carbineriflemk2_mag1, investigate_01_amy_skater_01, investigate_01_gr_prop_gr_bulletscrate_01a, investigate_01_gr_prop_gr_crate_mag_01a, investigate_01_gr_prop_gr_crate_mag_01a^1, investigate_01_v_ilev_chair02_ped, investigate_01_w_ar_assaultriflemk2_mag1, investigate_01_w_ar_carbineriflemk2_mag1, investigate_02_amy_skater_01, investigate_02_gr_prop_gr_bulletscrate_01a, investigate_02_gr_prop_gr_crate_mag_01a, investigate_02_gr_prop_gr_crate_mag_01a^1, investigate_02_v_ilev_chair02_ped, investigate_02_w_ar_assaultriflemk2_mag1, investigate_02_w_ar_carbineriflemk2_mag1, investigate_03_amy_skater_01, investigate_03_gr_prop_gr_bulletscrate_01a, investigate_03_gr_prop_gr_crate_mag_01a, investigate_03_gr_prop_gr_crate_mag_01a^1, investigate_03_v_ilev_chair02_ped
Pack
mpgunrunning
RequestAnimDict('anim@amb@range@load_clips@')
while not HasAnimDictLoaded('anim@amb@range@load_clips@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@range@load_clips@', 'base_amy_skater_01', 8.0, -8.0, -1, 1, 0.0, false, false, false)

 

Reading the game…