anim@amb@range@assemble_guns@ Dictionary anim@amb@range@assemble_guns@ Clips base_amy_skater_01, base_v_ilev_chair02_ped, base_w_ar_carbineriflemk2, base_w_ar_carbineriflemk2_mag1, clip_test_01_amy_skater_01, clip_test_01_v_ilev_chair02_ped, clip_test_01_w_ar_carbineriflemk2, clip_test_01_w_ar_carbineriflemk2_mag1, clip_test_02_amy_skater_01, clip_test_02_v_ilev_chair02_ped, clip_test_02_w_ar_carbineriflemk2, clip_test_02_w_ar_carbineriflemk2_mag1, expel_cartridge_01_amy_skater_01, expel_cartridge_01_v_ilev_chair02_ped, expel_cartridge_01_w_ar_carbineriflemk2, expel_cartridge_01_w_ar_carbineriflemk2_mag1, idle_01_amy_skater_01, idle_01_v_ilev_chair02_ped, idle_01_w_ar_carbineriflemk2, idle_01_w_ar_carbineriflemk2_mag1, idle_02_amy_skater_01, idle_02_v_ilev_chair02_ped, idle_02_w_ar_carbineriflemk2, idle_02_w_ar_carbineriflemk2_mag1, idle_03_amy_skater_01, idle_03_v_ilev_chair02_ped, idle_03_w_ar_carbineriflemk2, idle_03_w_ar_carbineriflemk2_mag1, look_around_01_amy_skater_01, look_around_01_v_ilev_chair02_ped, look_around_01_w_ar_carbineriflemk2, look_around_01_w_ar_carbineriflemk2_mag1, look_around_02_amy_skater_01, look_around_02_v_ilev_chair02_ped, look_around_02_w_ar_carbineriflemk2, look_around_02_w_ar_carbineriflemk2_mag1, look_around_03_amy_skater_01, look_around_03_v_ilev_chair02_ped, look_around_03_w_ar_carbineriflemk2, look_around_03_w_ar_carbineriflemk2_mag1 Pack mpgunrunning RequestAnimDict('anim@amb@range@assemble_guns@')
while not HasAnimDictLoaded('anim@amb@range@assemble_guns@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@range@assemble_guns@', 'base_amy_skater_01', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…