anim@amb@nightclub@djs@tale_of_us@ Dictionary anim@amb@nightclub@djs@tale_of_us@ Clips new_tou_sync_a_cc, new_tou_sync_a_cc_face, new_tou_sync_a_glass, new_tou_sync_a_headphones_mm, new_tou_sync_a_headphonescc, new_tou_sync_a_mm, new_tou_sync_a_mm_face, temp_tou_set_tale_of_us_cc, temp_tou_set_tale_of_us_mm, tou_dance_a_cc, tou_dance_a_cc_face, tou_dance_a_glass, tou_dance_a_headphones_mm, tou_dance_a_headphonescc, tou_dance_a_mm, tou_dance_a_mm_face, tou_dance_b_cc, tou_dance_b_cc_face, tou_dance_b_glass_cc, tou_dance_b_headphones_mm, tou_dance_b_headphonescc, tou_dance_b_mm, tou_dance_b_mm_face, tou_dance_c_cc, tou_dance_c_cc_face, tou_dance_c_glass_cc, tou_dance_c_headphones_mm, tou_dance_c_headphonescc, tou_dance_c_mm, tou_dance_c_mm_face, tou_dance_d_cc, tou_dance_d_cc_face, tou_dance_d_glass_cc, tou_dance_d_headphones_mm, tou_dance_d_headphonescc, tou_dance_d_mm, tou_dance_d_mm_face, tou_dance_e_cc, tou_dance_e_cc_face, tou_dance_e_headphones_mm Pack mpbattle RequestAnimDict('anim@amb@nightclub@djs@tale_of_us@')
while not HasAnimDictLoaded('anim@amb@nightclub@djs@tale_of_us@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@nightclub@djs@tale_of_us@', 'new_tou_sync_a_cc', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…