anim@amb@board_room@stenographer@paper@ Dictionary anim@amb@board_room@stenographer@paper@ Clips base_left_amy_skater_01, base_left_gr_prop_gr_laptop_01a, base_left_prop_pencil_01, base_left_v_ilev_chair02_ped, base_right_amy_skater_01, base_right_gr_prop_gr_laptop_01a, base_right_prop_pencil_01, base_right_v_ilev_chair02_ped, break_01_left_amy_skater_01, break_01_left_prop_pencil_01, break_01_left_v_ilev_chair02_ped, break_01_right_amy_skater_01, break_01_right_prop_pencil_01, break_01_right_v_ilev_chair02_ped, glance_board_01_left_amy_skater_01, glance_board_01_left_gr_prop_gr_laptop_01a, glance_board_01_left_prop_pencil_01, glance_board_01_left_v_ilev_chair02_ped, glance_board_01_right_amy_skater_01, glance_board_01_right_prop_pencil_01, glance_board_01_right_v_ilev_chair02_ped, glance_board_02_left_amy_skater_01, glance_board_02_left_prop_pencil_01, glance_board_02_left_v_ilev_chair02_ped, glance_board_02_right_amy_skater_01, glance_board_02_right_prop_pencil_01, glance_board_02_right_v_ilev_chair02_ped, idle_01_left_amy_skater_01, idle_01_left_gr_prop_gr_laptop_01a, idle_01_left_prop_pencil_01, idle_01_left_v_ilev_chair02_ped, idle_01_right_amy_skater_01, idle_01_right_gr_prop_gr_laptop_01a, idle_01_right_prop_pencil_01, idle_01_right_v_ilev_chair02_ped, look_around_01_left_amy_skater_01, look_around_01_left_gr_prop_gr_laptop_01a, look_around_01_left_prop_pencil_01, look_around_01_left_v_ilev_chair02_ped, look_around_01_right_amy_skater_01 Pack mpgunrunning RequestAnimDict('anim@amb@board_room@stenographer@paper@')
while not HasAnimDictLoaded('anim@amb@board_room@stenographer@paper@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@board_room@stenographer@paper@', 'base_left_amy_skater_01', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…