anim@amb@board_room@diagram_blueprints@ Dictionary anim@amb@board_room@diagram_blueprints@ Clips base_amy_skater_01, base_prop_mug_04, base_v_ilev_chair_02, base_v_ilev_chair_02^1, coffee_grab_01_amy_skater_01, coffee_grab_01_prop_mug_04, coffee_grab_01_v_ilev_chair_02, coffee_grab_01_v_ilev_chair_02^1, coffee_grab_02_amy_skater_01, coffee_grab_02_prop_mug_04, coffee_grab_02_v_ilev_chair_02, coffee_grab_02_v_ilev_chair_02^1, draw_circles_01_amy_skater_01, draw_circles_01_prop_mug_04, draw_circles_01_v_ilev_chair_02, draw_circles_01_v_ilev_chair_02^1, draw_circles_02_amy_skater_01, draw_circles_02_prop_mug_04, draw_circles_02_v_ilev_chair_02, draw_circles_02_v_ilev_chair_02^1, idle_01_amy_skater_01, idle_01_prop_mug_04, idle_01_v_ilev_chair_02, idle_01_v_ilev_chair_02^1, idle_02_amy_skater_01, idle_02_prop_mug_04, idle_02_v_ilev_chair_02, idle_02_v_ilev_chair_02^1, idle_03_amy_skater_01, idle_03_prop_mug_04, idle_03_v_ilev_chair_02, idle_03_v_ilev_chair_02^1, idle_04_amy_skater_01, idle_04_prop_mug_04, idle_04_v_ilev_chair_02, idle_04_v_ilev_chair_02^1, look_around_01_amy_skater_01, look_around_01_prop_mug_04, look_around_01_v_ilev_chair_02, look_around_01_v_ilev_chair_02^1 Pack mpgunrunning RequestAnimDict('anim@amb@board_room@diagram_blueprints@')
while not HasAnimDictLoaded('anim@amb@board_room@diagram_blueprints@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'anim@amb@board_room@diagram_blueprints@', 'base_amy_skater_01', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…