Turn a door, gate or shutter model into a working FiveM door: swinging, double, sliding or garage, with its hinge, collision and door lock config.
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A custom door in FiveM is more than a prop: the model's origin has to sit on its hinge, its archetype in the .ytyp needs the door flags and the right kind (a swinging, sliding or garage door), it needs collision, and the door lock script needs its model, coordinates and heading. The usual way is eight steps in Blender with a game door as a template, then CodeWalker.
Door Maker does it from your model: drop the .glb (or pick a game prop), choose a swinging, double, sliding or garage door and its hinge side, and watch it open in 3D. The download is a FiveM resource with the model moved onto its hinge, a collision box, the .ytyp marked as a door the way the game's own are, a .ymap that places it, a doors.lua that locks it for every player, and the same door as ox_doorlock and qb-doorlock config.
You get: A FiveM resource: the door's model, collision and .ytyp, its .ymap, doors.lua, ox_doorlock and qb-doorlock config.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Doorlock Config GeneratorDrop an MLO or map resource: every door it places, with its model, coordinates and heading, double doors paired, as ox_doorlock or qb-doorlock config.
GLB to PropTurn a GLB into a streamable prop (.ydr, .ytd, .ytyp). Size it next to a freemode ped, set its pivot, download a FiveM resource.
MLO CreatorTurn a house model into a real interior (MLO): drop it, its inside is made for you, add storeys, rooms, doors and windows, and it is still seen from outside.
Prop Collision EditorShape a prop's collision by hand: boxes, spheres, capsules and cylinders placed over the model, each with its surface and flags.