Drop your clothing packs: why clothes are invisible, crash players or eat collection slots, from the .ymt, names, textures and limits, with a fix for each.
Loading Clothing Pack Check…
Addon clothes go invisible when the .ymt (the clothing list) and the files disagree, when a drawable has no texture or a name FiveM never maps to a collection, and when other players' game can't read past drawable 127 of a collection. Players crash when their character loads once the server streams more collections than the game has slots for.
Clothing Pack Check reads your clothing resources in your browser (nothing is uploaded): every collection's .ymt against its .ydd and .ytd files, the names, the 255 per slot and 127 for other players, oversized textures, the same collection in two packs, the fxmanifest lines and the slots each ped uses for your game build. Each finding comes with its fix.
You get: A report made in your browser, with a fix for each finding, as CSV: nothing is uploaded.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Clothing MergerJoin several FiveM clothing packs into one resource: drawables renumbered so nothing clashes, one .ymt per collection.
YMT CreatorTurn .ydd drawables and .ytd textures into an addon clothing pack: renamed for the game, with the .ymt and shop meta made.
Name Clash CheckDrop your resources folder: the files, textures and archetypes two resources stream under one name, the ones named like the game's, and which copy wins.
Server BudgetDrop your whole resources folder: the memory each resource streams, the oversized files FiveM warns about, and files streamed twice.