water

- Name
- water
- Textures
- 1
- Some of them
- waterclear
- Pack
- basegame
RequestStreamedTextureDict('water')
while not HasStreamedTextureDictLoaded('water') do Wait(0) end
DrawSprite('water', 'waterclear', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)
RequestStreamedTextureDict('water')
while not HasStreamedTextureDictLoaded('water') do Wait(0) end
DrawSprite('water', 'waterclear', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)