mpdebugmap

- Name
- mpdebugmap
- Textures
- 1
- Some of them
- debugmap
- Pack
- basegame
RequestStreamedTextureDict('mpdebugmap')
while not HasStreamedTextureDictLoaded('mpdebugmap') do Wait(0) end
DrawSprite('mpdebugmap', 'debugmap', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)