WORLD_HUMAN_STAND_FIRE
- Scenario
- WORLD_HUMAN_STAND_FIRE
- Type
- PlayAnims
- Animations
- amb@world_human_stand_fire@male@base, amb@world_human_stand_fire@male@idle_a
TaskStartScenarioInPlace(PlayerPedId(), 'WORLD_HUMAN_STAND_FIRE', 0, true)TaskStartScenarioInPlace(PlayerPedId(), 'WORLD_HUMAN_STAND_FIRE', 0, true)