RequestNamedPtfxAsset('weap_xs_vehicle_weapons')
while not HasNamedPtfxAssetLoaded('weap_xs_vehicle_weapons') do Wait(0) end
UseParticleFxAsset('weap_xs_vehicle_weapons')
StartParticleFxNonLoopedAtCoord('bullet_tracer_xs_vehicle_remote_mg_sf', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)