scr_solomon3Namescr_solomon3Effectsscr_trev4_747_blood_impact, scr_trev4_747_blood_splash, scr_trev4_747_engine_damage, scr_trev4_747_engine_debris, scr_trev4_747_engine_heathaze, scr_trev4_747_exhaust_plane_misfire, scr_trev4_trailer_firePackbasegameRequestNamedPtfxAsset('scr_solomon3') while not HasNamedPtfxAssetLoaded('scr_solomon3') do Wait(0) end UseParticleFxAsset('scr_solomon3') StartParticleFxNonLoopedAtCoord('scr_trev4_747_blood_impact', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)