ch_chint03_carparkint_shadow

ch_chint03_carparkint_shadow is a shadow proxy mesh of the GTA V map, from The Diamond Casino Heist. It measures 123 × 140 × 19.9 m and is drawn with 254 triangles and 2 textures, up to 100 m away.
- Model
- ch_chint03_carparkint_shadow
- Hash
- 2463862734 (0x92DB8FCE)
- What it is
- shadow proxy mesh
- Size (m)
- 123 × 140 × 19.9
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 386
- Triangles
- 254
- Textures
- 2
- Texture dictionary
- ch_chint03_mall_cutscene
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_12_ch.rpf\ch_chint03_carparkint_shadow.ydr
- Definition file
- ch_dlc_int_12_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint03_carparkint_shadow: scripts spawn it, or an interior’s entity set does.
Models like ch_chint03_carparkint_shadow
- ch_chint03_carparkint_reflect
- ch_chint03_block_dtl01int
- ch_chint03_carparkint1
- ch_chint03_carparkint2
- ch_chint03_carparkintwallbit
- ch_chint03_mall01int
local obj = CreateObject(`ch_chint03_carparkint_shadow`, coords.x, coords.y, coords.z, false, false, false)