ch_chint02_light_switch

ch_chint02_light_switch is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 4.56 × 1.71 × 16.2 m and is drawn with 1,815 triangles and 3 textures, up to 100 m away.
- Model
- ch_chint02_light_switch
- Hash
- 1079892185 (0x405DD8D9)
- What it is
- emissive (light) mesh
- Size (m)
- 4.56 × 1.71 × 16.2
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 1,549
- Triangles
- 1,815
- Textures
- 3
- Texture dictionary
- ch_chint02_entity_set_arcade_set_ceiling_beams_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_light_switch.ydr
- Definition file
- ch_dlc_int_02_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint02_light_switch: scripts spawn it, or an interior’s entity set does.
Models like ch_chint02_light_switch
- ch_chint02_light_panel_wires
- ch_chint02_light_panels
- ch_chint02_light_proxy_bigtv
- ch_chint02_light_proxy_drl_bth
- ch_chint02_light_proxy_drlt
- ch_chint02_light_proxy_hip
- ch_chint02_light_proxy_hip_bth
- ch_chint02_light_proxy_ret
- ch_chint02_light_proxy_ret_bth
local obj = CreateObject(`ch_chint02_light_switch`, coords.x, coords.y, coords.z, false, false, false)