GTA Explorer

ch_chint02_light_panels

ch_chint02_light_panels, an emissive (light) mesh of the GTA V map

ch_chint02_light_panels is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 12.6 × 16.2 × 0.40 m and is drawn with 6,328 triangles and 7 textures, up to 100 m away.

Model
ch_chint02_light_panels
Hash
2031780627 (0x791A8313)
What it is
emissive (light) mesh
Size (m)
12.6 × 16.2 × 0.40
Size class
large
LOD distance (m)
100
Vertices
7,059
Triangles
6,328
Textures
7
Texture dictionary
ch_chint02_entity_set_arcade_set_derelict_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_light_panels.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_light_panels: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_light_panels

local obj = CreateObject(`ch_chint02_light_panels`, coords.x, coords.y, coords.z, false, false, false)

 

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