GTA Explorer

ch_chint02_hip_ceiling_light_03

ch_chint02_hip_ceiling_light_03, an emissive (light) mesh of the GTA V map

ch_chint02_hip_ceiling_light_03 is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 4.04 × 5.29 × 1.41 m and is drawn with 8,750 triangles and 9 textures, up to 100 m away.

Model
ch_chint02_hip_ceiling_light_03
Hash
848403643 (0x32919CBB)
What it is
emissive (light) mesh
Size (m)
4.04 × 5.29 × 1.41
Size class
large
LOD distance (m)
100
Vertices
6,760
Triangles
8,750
Textures
9
Texture dictionary
ch_chint02_entity_set_arcade_set_ceiling_beams_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_hip_ceiling_light_03.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_hip_ceiling_light_03: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_hip_ceiling_light_03

local obj = CreateObject(`ch_chint02_hip_ceiling_light_03`, coords.x, coords.y, coords.z, false, false, false)

 

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