GTA Explorer

ch_chint02_03_lights_ret

ch_chint02_03_lights_ret, an emissive (light) mesh of the GTA V map

ch_chint02_03_lights_ret is an emissive (light) mesh of the GTA V map, from The Diamond Casino Heist. It measures 12.5 × 16.1 × 0.24 m and is drawn with 9,120 triangles and 3 textures, up to 100 m away.

Model
ch_chint02_03_lights_ret
Hash
36250231 (0x02292277)
What it is
emissive (light) mesh
Size (m)
12.5 × 16.1 × 0.24
Size class
large
LOD distance (m)
100
Vertices
7,795
Triangles
9,120
Textures
3
Texture dictionary
ch_chint02_entity_set_arcade_set_ceiling_flat_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_02_ch.rpf\ch_chint02_03_lights_ret.ydr
Definition file
ch_dlc_int_02_ch.ytyp
Comes from
The Diamond Casino Heist (mpheist3)
Pack
mpheist3

Where it is

No map file places ch_chint02_03_lights_ret: scripts spawn it, or an interior’s entity set does.

Models like ch_chint02_03_lights_ret

local obj = CreateObject(`ch_chint02_03_lights_ret`, coords.x, coords.y, coords.z, false, false, false)

 

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