GTA Explorer

ch1_03_decal_004_lod

ch1_03_decal_004_lod, a low-detail (LOD) model of the GTA V map in Pacific Ocean

ch1_03_decal_004_lod is a low-detail (LOD) model of the GTA V map in Pacific Ocean, from the base game. It measures 53.3 × 217 × 3.84 m and is drawn with 375 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of ch1_03_decal_004 that the game draws from far away.

Model
ch1_03_decal_004_lod
Hash
699952384 (0x29B86D00)
What it is
low-detail (LOD) model
Size (m)
53.3 × 217 × 3.84
Size class
huge
LOD distance (m)
500
Vertices
288
Triangles
375
Textures
1
Texture dictionary
ch1_03_lod
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_03.rpf\ch1_03_decal_004_lod.ydr
Definition file
cityhills_01_metadata_020.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_03_decal_004_lod is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -3059.87, 2117.54, 3.05.

The map files (IPLs) that place it include ch1_03 and hei_ch1_03.

Also placed by ch1_03

Models like ch1_03_decal_004_lod

local obj = CreateObject(`ch1_03_decal_004_lod`, coords.x, coords.y, coords.z, false, false, false)

 

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