bkr_lightattach_room_standard

bkr_lightattach_room_standard is a piece of the GTA V map, from Bikers. It measures 18.5 × 23.1 × 5.50 m and is drawn with 16 triangles and 6 textures, up to 100 m away.
- Model
- bkr_lightattach_room_standard
- Hash
- 1589291428 (0x5EBAA9A4)
- What it is
- piece
- Size (m)
- 18.5 × 23.1 × 5.50
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 32
- Triangles
- 16
- Textures
- 6
- Texture dictionary
- bkr_dlc_int_ware02_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbiker\dlc.rpf\x64\levels\gta5\interiors\biker_dlc_int_ware02.rpf\bkr_lightattach_room_standard.ydr
- Definition file
- bkr_biker_dlc_int_ware02.ytyp
- Comes from
- Bikers (mpbiker)
- Pack
- mpbiker
Where it is
No map file places bkr_lightattach_room_standard: scripts spawn it, or an interior’s entity set does.
Models like bkr_lightattach_room_standard
- bkr_lightattach_room_upgrade
- bkr_hose_a
- bkr_hose_b
- bkr_hose_c
- bkr_hose_d
- bkr_hose_e
- bkr_hose_f
- bkr_hose_g
- bkr_hose_h
- bkr_hose_i
- bkr_int_w02_count_wall_details
- bkr_int_w02_shell
local obj = CreateObject(`bkr_lightattach_room_standard`, coords.x, coords.y, coords.z, false, false, false)