bkr_int03_windowday2

bkr_int03_windowday2 is a glass or window of the GTA V map, from Bikers. It measures 0.01 × 3.40 × 0.87 m and is drawn with 4 triangles and 1 texture, up to 25 m away.
- Model
- bkr_int03_windowday2
- Hash
- 743767906 (0x2C54FF62)
- What it is
- glass or window
- Size (m)
- 0.01 × 3.40 × 0.87
- Size class
- medium
- LOD distance (m)
- 25
- Vertices
- 8
- Triangles
- 4
- Textures
- 1
- Texture dictionary
- bkr_biker_int03_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbiker\dlc.rpf\x64\levels\gta5\interiors\biker_dlc_int_03.rpf\bkr_int03_windowday2.ydr
- Definition file
- bkr_biker_dlc_int_03.ytyp
- Comes from
- Bikers (mpbiker)
- Pack
- mpbiker
Where it is
No map file places bkr_int03_windowday2: scripts spawn it, or an interior’s entity set does.
Models like bkr_int03_windowday2
- bkr_int03_bikerbarbits
- bkr_int03_bikerbarshell
- bkr_int03_bikerbarstuff
- bkr_int03_bikerwindows
- bkr_int03_blinds
- bkr_int03_briefrmnormal
- bkr_int03_entrystuff
- bkr_int03_fanbase
- bkr_int03_fanbase2
- bkr_int03_frntrmoverlay
- bkr_int03_gamermdirt
- bkr_int03_gamermnorm
local obj = CreateObject(`bkr_int03_windowday2`, coords.x, coords.y, coords.z, false, false, false)