bh1_03_grnd1

bh1_03_grnd1 is a terrain piece of the GTA V map in Richards Majestic, from title update 2. It measures 169 × 116 × 7.32 m and is drawn with 11,094 triangles and 63 textures, up to 150 m away.
- Model
- bh1_03_grnd1
- Hash
- 20706687 (0x013BF57F)
- What it is
- terrain piece
- Size (m)
- 169 × 116 × 7.32
- Size class
- huge
- LOD distance (m)
- 150
- Vertices
- 13,888
- Triangles
- 11,094
- Textures
- 63
- Texture dictionary
- bh1_03_grd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_grnd1.ydr
- Definition file
- beverly_metadata_007_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_03_grnd1 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1029.16, -509.82, 34.82.
The map files (IPLs) that place it include bh1_03_strm_0 and hei_bh1_03_strm_0.
Also placed by bh1_03_strm_0
- prop_aircon_s_03a
- prop_roadcone02c
- prop_bollard_04
- prop_wall_light_17a
- prop_fnclink_04k
- prop_fnclink_04g
- prop_bench_08
- prop_sec_barier_base_01
- prop_wall_light_10a
- prop_woodpile_01a
- bh1_03_satdish
- prop_aircon_s_06a
Models like bh1_03_grnd1
- bh1_03_bld27
- bh1_03_bld27_d
- bh1_03_bld27_dtl
- bh1_03_bld29
- bh1_03_bld29_d
- bh1_03_brig01
- bh1_03_brig01_d
- bh1_03_brigrail
- bh1_03_cable_ramp
local obj = CreateObject(`bh1_03_grnd1`, coords.x, coords.y, coords.z, false, false, false)