GTA Explorer

ba_rig_dj_all_lights_01_off

ba_rig_dj_all_lights_01_off, an emissive (light) mesh of the GTA V map

ba_rig_dj_all_lights_01_off is an emissive (light) mesh of the GTA V map, from After Hours. It measures 15.2 × 9.99 × 6.32 m and is drawn with 26,331 triangles and 9 textures, up to 100 m away.

Model
ba_rig_dj_all_lights_01_off
Hash
150993545 (0x08FFFA89)
What it is
emissive (light) mesh
Size (m)
15.2 × 9.99 × 6.32
Size class
large
LOD distance (m)
100
Vertices
42,875
Triangles
26,331
Textures
9
Texture dictionary
0x8f4e2f8a
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_02.rpf\ba_rig_dj_all_lights_01_off.ydr
Definition file
ba_prop_battle_lights_02.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_all_lights_01_off: scripts spawn it, or an interior’s entity set does.

local obj = CreateObject(`ba_rig_dj_all_lights_01_off`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…