GTA Explorer

ba_rig_dj_all_lights_04_off

ba_rig_dj_all_lights_04_off, an emissive (light) mesh of the GTA V map

ba_rig_dj_all_lights_04_off is an emissive (light) mesh of the GTA V map, from After Hours. It measures 13.9 × 10.3 × 4.77 m and is drawn with 19,944 triangles and 12 textures, up to 100 m away.

Model
ba_rig_dj_all_lights_04_off
Hash
4006924238 (0xEED4CFCE)
What it is
emissive (light) mesh
Size (m)
13.9 × 10.3 × 4.77
Size class
large
LOD distance (m)
100
Vertices
21,801
Triangles
19,944
Textures
12
Texture dictionary
0x1a4bb8aa
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_05.rpf\ba_rig_dj_all_lights_04_off.ydr
Definition file
ba_prop_battle_lights_05.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_all_lights_04_off: scripts spawn it, or an interior’s entity set does.

local obj = CreateObject(`ba_rig_dj_all_lights_04_off`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…