ba_rig_dj_all_lights_04_off

ba_rig_dj_all_lights_04_off is an emissive (light) mesh of the GTA V map, from After Hours. It measures 13.9 × 10.3 × 4.77 m and is drawn with 19,944 triangles and 12 textures, up to 100 m away.
- Model
- ba_rig_dj_all_lights_04_off
- Hash
- 4006924238 (0xEED4CFCE)
- What it is
- emissive (light) mesh
- Size (m)
- 13.9 × 10.3 × 4.77
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 21,801
- Triangles
- 19,944
- Textures
- 12
- Texture dictionary
- 0x1a4bb8aa
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_05.rpf\ba_rig_dj_all_lights_04_off.ydr
- Definition file
- ba_prop_battle_lights_05.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_rig_dj_all_lights_04_off: scripts spawn it, or an interior’s entity set does.
local obj = CreateObject(`ba_rig_dj_all_lights_04_off`, coords.x, coords.y, coords.z, false, false, false)