GTA Explorer

ba_rig_dj_04_lights_04_a

ba_rig_dj_04_lights_04_a, an emissive (light) mesh of the GTA V map

ba_rig_dj_04_lights_04_a is an emissive (light) mesh of the GTA V map, from After Hours. It measures 17.4 × 14.7 × 5.24 m and is drawn with 13,786 triangles and 7 textures, up to 100 m away.

Model
ba_rig_dj_04_lights_04_a
Hash
159409594 (0x098065BA)
What it is
emissive (light) mesh
Size (m)
17.4 × 14.7 × 5.24
Size class
large
LOD distance (m)
100
Vertices
13,287
Triangles
13,786
Textures
7
Texture dictionary
ba_prop_ba_dj4_emis_rig_04
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_05.rpf\ba_rig_dj_04_lights_04_a.ydr
Definition file
ba_prop_battle_lights_05.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_04_lights_04_a: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_04_lights_04_a

local obj = CreateObject(`ba_rig_dj_04_lights_04_a`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…