ba_dlc_int_03_ba_nontint

ba_dlc_int_03_ba_nontint is a piece of the GTA V map, from After Hours. It measures 8.50 × 4.38 × 3.08 m and is drawn with 8,096 triangles and 25 textures, up to 62 m away.
- Model
- ba_dlc_int_03_ba_nontint
- Hash
- 2189286213 (0x827DDB45)
- What it is
- piece
- Size (m)
- 8.50 × 4.38 × 3.08
- Size class
- large
- LOD distance (m)
- 62
- Vertices
- 9,468
- Triangles
- 8,096
- Textures
- 25
- Texture dictionary
- ba_int_03_ba_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_03_ba.rpf\ba_dlc_int_03_ba_nontint.ydr
- Definition file
- ba_int_03_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_dlc_int_03_ba_nontint: scripts spawn it, or an interior’s entity set does.
Models like ba_dlc_int_03_ba_nontint
- ba_dlc_int_03_ba_bikefloor
- ba_dlc_int_03_ba_bikergear
- ba_dlc_int_03_ba_bikescanlines
- ba_dlc_int_03_ba_biketools
- ba_dlc_int_03_ba_cursor
- ba_dlc_int_03_ba_dronelauncher001
- ba_dlc_int_03_ba_hoist
- ba_dlc_int_03_ba_propcolaps
- ba_dlc_int_03_ba_servers2
- ba_dlc_int_03_ba_serversscreens
- ba_dlc_int_03_ba_serversscreens2
- ba_dlc_int_03_ba_shadowbox
local obj = CreateObject(`ba_dlc_int_03_ba_nontint`, coords.x, coords.y, coords.z, false, false, false)