GTA Explorer

apa_corner_light_night

apa_corner_light_night, an emissive (light) mesh of the GTA V map

apa_corner_light_night is an emissive (light) mesh of the GTA V map, from Executives and Other Criminals. It measures 0.79 × 0.65 × 1.60 m and is drawn with 2,142 triangles and 4 textures, up to 60 m away.

Model
apa_corner_light_night
Hash
670324058 (0x27F4555A)
What it is
emissive (light) mesh
Size (m)
0.79 × 0.65 × 1.60
Size class
medium
LOD distance (m)
60
Vertices
1,795
Triangles
2,142
Textures
4
Texture dictionary
apa_corner_light_mh3
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\interiors\int_mp_h_03.rpf\apa_corner_light_night.ydr
Definition file
apa_int_mp_h_03.ytyp
Comes from
Executives and Other Criminals (mpapartment)
Pack
mpapartment

Where it is

No map file places apa_corner_light_night: scripts spawn it, or an interior’s entity set does.

Models like apa_corner_light_night

local obj = CreateObject(`apa_corner_light_night`, coords.x, coords.y, coords.z, false, false, false)

 

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