ap1_01_c_bitch01_lod

ap1_01_c_bitch01_lod is a low-detail (LOD) model of the GTA V map in Pacific Ocean, from the base game. It measures 164 × 125 × 7.08 m and is drawn with 170 triangles and 8 textures, up to 500 m away. It is the lower-detail copy of ap1_01_c_bitch01 that the game draws from far away.
- Model
- ap1_01_c_bitch01_lod
- Hash
- 892214986 (0x352E1ECA)
- What it is
- low-detail (LOD) model
- Size (m)
- 164 × 125 × 7.08
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 132
- Triangles
- 170
- Textures
- 8
- Texture dictionary
- ap1_01_c_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\airport_01\airport.rpf\ap1_01_c_2_slod1_children.ydd
- Definition file
- airport_metadata_006.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ap1_01_c_bitch01_lod is placed 2 times on the map, most of all in Pacific Ocean. One of its places: -1054.85, -3589.91, 1.36.
The map files (IPLs) that place it include ap1_01_c and hei_ap1_01_c.
Also placed by ap1_01_c
- 0x010dfa4f
- 0x068d0269
- 0x06c405bf
- 0x0c96100f
- 0x1d3e2fcb
- 0x1ef0b4c4
- 0x220cf591
- 0x25584063
- 0x2d451246
- 0x3146d970
- 0x31910ba9
- 0x3795e4de
local obj = CreateObject(`ap1_01_c_bitch01_lod`, coords.x, coords.y, coords.z, false, false, false)