weapons@heavy@minigunDictionaryweapons@heavy@minigunClipsaction_run, action_walk, aim_2_holster, aim_high_loop, aim_low_loop, aim_med_loop, breathe_running_add, breathe_stand_add, breathe_walking_add, fire_high, fire_low, fire_med, holster, holster_2_aim, idle, idle_2_aim_fwd_high, idle_2_aim_fwd_low, idle_2_aim_fwd_med, idle_2_aim_left_high, idle_2_aim_left_low, idle_2_aim_left_med, idle_2_aim_right_high, idle_2_aim_right_low, idle_2_aim_right_med, run, unholster, w_fire, walk, walk_additive_backward, walk_additive_forward, walk_additive_left, walk_additive_right, wall_blockPackpatchday2ngRequestAnimDict('weapons@heavy@minigun') while not HasAnimDictLoaded('weapons@heavy@minigun') do Wait(0) end TaskPlayAnim(PlayerPedId(), 'weapons@heavy@minigun', 'action_run', 8.0, -8.0, -1, 1, 0.0, false, false, false)