RequestAnimDict('weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@')
while not HasAnimDictLoaded('weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@', 'fire_high', 8.0, -8.0, -1, 1, 0.0, false, false, false)