RequestAnimDict('weapons@first_person@aim_scope@generic@heavy@grenade_launcher@')
while not HasAnimDictLoaded('weapons@first_person@aim_scope@generic@heavy@grenade_launcher@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@first_person@aim_scope@generic@heavy@grenade_launcher@', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)