RequestAnimDict('weapons@first_person@aim_rng@p_m_zero@shotgun@heavy_shotgun@fidgets@b')
while not HasAnimDictLoaded('weapons@first_person@aim_rng@p_m_zero@shotgun@heavy_shotgun@fidgets@b') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@first_person@aim_rng@p_m_zero@shotgun@heavy_shotgun@fidgets@b', 'fidget_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)