RequestAnimDict('weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@')
while not HasAnimDictLoaded('weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@first_person@aim_rng@generic@assault_rifle@advanced_rifle@', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)