RequestAnimDict('weapons@first_person@aim_idle@generic@projectile@shared@core')
while not HasAnimDictLoaded('weapons@first_person@aim_idle@generic@projectile@shared@core') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@first_person@aim_idle@generic@projectile@shared@core', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)